Title: 612 Day
General name: de_612day

[BRIEF INTRO]
Large bomb defusal map in CPL Mill style

[CORE FILE INFO]
Core file name: de_612day_z.bsp
Core file size: 2,773,556 bytes
Core file last modified time: 2019-09-08,14:11 (Beijing)

[MAP INFO]
Intended game: Counter-Strike / Counter-Strike: Condition Zero
Intended mode: Bomb/Defusion
Max supported players: 16T + 16CT

[VERSION]
GoldSource #33 Version Zed
The core file shall receive no updates anymore; other files are still maintained and may be updated without notice. 

[CREDITS]
Key authors:
– Flora Canou (floracanou@qq.com) > Level designer
Contributors:
– Alexander Zheng > Feedback
– Valve Corporation > Resources provider

[LICENSE]
This work as well as its demo pictures is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. 
https://creativecommons.org/licenses/by-sa/4.0/
The Steam Subscriber Agreement overrides any rights you may have obtained above. 
https://store.steampowered.com/subscriber_agreement/

[CONTENTS]
maps/de_612day_z.bsp
maps/de_612day_z.res
maps/de_612day_z.txt
maps/de_612day_z_detail.txt
readme_de_612day_z.txt
de_cpl_mill_packed.wad
gfx/detail/conc.tga
gfx/detail/fabric2.tga
gfx/detail/metal1.tga
gfx/detail/metal2.tga
gfx/detail/plaster1.tga
gfx/detail/plaster2.tga
gfx/detail/smooth1.tga
gfx/detail/stone1.tga
gfx/detail/stone2.tga
gfx/detail/stone3.tga
gfx/detail/wood1.tga
gfx/detail/wood2.tga
gfx/env/tsccity_bk.tga
gfx/env/tsccity_dn.tga
gfx/env/tsccity_ft.tga
gfx/env/tsccity_lf.tga
gfx/env/tsccity_rt.tga
gfx/env/tsccity_up.tga
models/chick.mdl
overviews/de_612day_pro.bmp
overviews/de_612day_pro.txt
sound/ambience/city_01.wav

[DEV GUIDE]
Download the source file for more info. 

[UPDATE LOG]
Beta 0 (2013-11-07)
Beta 1 (2014-07-15)
– Added some decorative doors and windows
– Adjusted some crates
– Enlarged CT Spawn with new structures and a sound
– Improved details and lighting effects slightly
– Major layout change: removed route between Short A and Bombsite A
Pro (2014-12-31)
– Added some signs of CPL Mill style
– Added some spawn points (from 16 to 20)
– Adjusted some crates
– Improved details and lighting effects slightly
– Major layout change: removed route at middle of underground
– Replaced blocking crates at middle with a metal fence
Zed (2019-09-08)
– Major layout change: moved Bombsite B forwards for balance
– Removed most beams of windows at Long B for better visibility
– Added and adjusted lighting for better visibility
– Adjusted some crates
– Reversed adding spawn points in last version
– Minor tweaks
